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Meter=Bitmap displays frame(s) of an image depending on a measure value.

Options

General meter options

All general meter options are valid, except W, H and TransformationMatrix.

The size of the meter is automatically determined by the height of the bitmap image and the number of image frames displayed.

General image options

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MeasureName

Name of the measure used to determine the frame(s) to display. There are two kinds of values that can be used:

  • The measure returns a percentual value.

    This can be used to display a single frame from the bitmap image, based on the percentage value. This can be used to create animations.

    If for example the image contains 5 frames, the first frame is displayed when the percentual measure value is between 0% and 19%, the second frame is shown from 20% to 39% , and so on.

  • The measure returns any integer numeric value. This is an int64 numeric type, and can be any value up to 9,223,372,036,854,775,807. Fractional values will be rounded to whole numbers.

    This can be used to display a numeric value using multiple frames from the bitmap image.

    In this case, you will use BitmapExtend with a value of 1, and set BitmapDigits with a value equal to the greatest number of digits the value can be. This will be used with a BitmapImage that consists of the numbers from 0 to 9, and a BitmapFrames of 10. This will then display the entire number using the appropriate numeric (0-9) frames from the bitmap image.
BitmapImage

Path to the image. The frames in the images can be laid out either horizontally or vertically (the orientation is determined automatically from the height or the width of the image). The size of a single frame is also determined automatically, so no extra space need surround the frames.

Some help with creating bitmap images to use in this meter can be found at Button Images, as the Button and Bitmap meters use the same kind of images made of frames combined into a single image file. Think of a filmstrip.

BitmapFrames Default: 1

Number of frames in the image.

BitmapTransitionFrames

The number of transition frames per each actual frame. The transition frames are frames which are displayed when the measure value changes. The same number of transition frames must be used after each regular frame. The TransitionUpdate option in the [Rainmeter] section determines the rate at which the transition frames change during the transition. The total duration of the transition is therefore TransitionUpdate multiplied by BitmapTransitionFrames.

Note: BitmapFrames always defines the total number of frames in the bitmap, including the transition frames.

Example: If the bitmap has 10 values and each transition consists of 4 additional frames, then BitmapFrames should be set to 50 and BitmapTransitionFrames to 4.

BitmapZeroFrame Default: 0

If set to 1, a measured percentual value of zero is included in the calculation of the first frame. Since there are 100 percentage "points" from 0-99%, and 101 from 0-100%, BitmapZeroFrame should be used when measuring from 0-100%, or the meter will overrun the bitmap when the value is at 100%.

BitmapExtend Default: 0

If set to 1 the bitmap is extended to display the whole measured value.

Example: If you define a bitmap that defines frames from 0 to 9 you can use this to display the measured value as the bitmap numbers.

BitmapDigits Default: 0

Number of digits that are drawn (for BitmapExtend=1). The first frame is used if the value doesn't have as many digits as this defines.

BitmapAlign

Alignment of the bitmap value (for BitmapExtend=1). Valid values are Left, Center, and Right.

BitmapSeparation Default: 0

Positive or negative number of pixels used as the separation between digits when BitmapDigits is higher than one.

Example

[Rainmeter]
Update=1000
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AccurateText=1
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[Metadata]
Name=ExampleMeterBitmap
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Author=The Rainmeter Team
Information=Example of the Bitmap meter
License=Creative Commons Attribution-Non-Commercial-Share Alike 3.0
Version=1.0
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[MeasureCPU]
Measure=CPU

[MeterCellBack1]
Meter=Image
ImageNameOutdoor Up Baseball Sport Lightweight Jacket MU2M Button Brown Coats Mens Pocket 1Fnx5YI0wq=#@#Images\CellBack.png
X=0
Y=0

[MeterCellBack2]
Meter=Image
ImageName=#@#Images\CellBack.png
X=3R
Y=0r

[MeterCellBack3]
Meter=Image
ImageName=#@#Images\CellBack.png
X=3RMU2M Coats Button Pocket Outdoor Mens Baseball Grey Lightweight Sport Up Jacket rBxBS4n
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Y=0r

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[MeterCPU]
Meter=Bitmap
MeasureName=MeasureCPU
X=8
Y=8Fleece Thick Men's amp;E Jacket Fall Coat Parkas Denim Winter H Blue2 Outerwear a0OqwOZ
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BitmapImage=#@#Images\Numbers.png
BitmapFrames=10
BitmapExtend=1
BitmapDigits=3
BitmapSeparation=12

[MeterCellFore1]
Meter=Image
ImageName=#@#Images\CellFore.png
X=0
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Y=0

[MeterCellFore2]
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ImageName=#@#Images\CellFore.png
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X=3R
Y=0r

[MeterCellFore3]
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Meter=Image
ImageName=#@#Images\CellFore.png
X=3R
Y=0r
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An example skin demonstrating a Bitmap meter.